Main intellectual outcomes of the project:
1. Evidence-based learning outcomes for topic of problematic children behaviour (O1)
O1-A1: Research tools for the collection and analysis of evidence to define the Game learning outcomes (M1-M2)
O1-A2: Input collection for problematic children behaviour training needs (M3-M4)
O1-A3: Definition of the Game learning outcomes (M5-M6)
2. Game learning units & materials (O2)
O2-A1: Grouping of learning outcomes into GAME learning units (M7-M8)
O2-A2: Development of GAME learning and assessment materials (M9-M13)
3. The Game online game (O3)
O3-A1: Gaming platform
O3-A2: Content Authoring & Application of Gaming Methods
4. Knowledge resources for Game course (O4)
O4-A1: Development of GAME knowledge resources for course providers (M18-M21)
O4-A2: Consultation on GAME knowledge resources and course (M21-M24)
5. Five workshops on problematic children behaviour to promote Game results and pilot-test the learning materials (E1-E5)
6. Final Conference to launch Game results (E6).