#ERASMUSDAYS2020 - UPJPII took an active part in Erasmus Day and presented information about the GAME project. The presentation was attended by 20 representatives of educational institutions.
Wykorzystanie gry online w celu rozwiązania problemu przedwczesnego opuszczania systemu edukacji i ograniczenia zaburzeń zachowania wśród uczniów
#ERASMUSDAYS2020 - UPJPII took an active part in Erasmus Day and presented information about the GAME project. The presentation was attended by 20 representatives of educational institutions.