#ERASMUSDAYS2020 - UPJPII took an active part in Erasmus Day and presented information about the GAME project. The presentation was attended by 20 representatives of educational institutions.
Wykorzystanie gry online w celu rozwiązania problemu przedwczesnego opuszczania systemu edukacji i ograniczenia zaburzeń zachowania wśród uczniów
#ERASMUSDAYS2020 - UPJPII took an active part in Erasmus Day and presented information about the GAME project. The presentation was attended by 20 representatives of educational institutions.
The article about the GAME project was published in the Vita Academica magazine. The magazine has a circulation of 700 copies, and its recipients are the academic community of Krakow. The magazine can also be viewed online: https://upjp2.edu.pl/uczelnia/uniwersytet/vita-academica
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